Mixing the ink…
Draw it. Drop it. Crush the ambers.
A logic puzzle — build ramps, drop weights, and crush every amber target without harming your teal allies.
Ink is limited. Think first — then draw.
Drag on the stage to paint a line. A short, smart shape beats a huge scribble.
DROP is heavy paint that falls. PIN sticks in the air — use it for ramps and walls.
Amber targets only break from a hard hit. A light tap will not do it. Save leftover ink for extra stars.
Teal allies must survive. If one breaks, the level fails. Locked balls wait for RELEASE.
Tab mode Shift opposite mode Space release Z undo R retry Esc pause
Clear a level to unlock the next.
The stage is frozen. Your ink and drawings are safe.
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